RuleBook

Table of contents
The goal
Health
Card description 
The game board
      The hard-drive deck
      The recycle bin
Game Cards
       Program cards
       Bit-Coins
       Worms
       Viruses
       Malware
Starting the game
       Setting up the marketplace
       Starting the turn
Phases
       Action Phase
       Download & Upload Phase
       Hacking Phase
                    Attacking and defending
        Restart Phase
Other Rules
Glossary

The goal.

Like most games there is a way to win. The goal of the game is to knock down the health of the opponents to 0 until you're the last one left by using Viruses and Worms to attack.

Health

Health can be taken away and gained by different cards. The maximum amount of health you can gain is 10, but once the games' health value for your character is 0 the game is over for your character. Players can not share nor trade health with other players. Each player is given a 10 sided die to keep track of their own personal health and has a spot on the game board to be placed at all times.


Card description





















1.Name
2.Marketplace cost
3. Download Cost
3. Picture
4.Effect description
5..Corruption
6.Firewall













The game board



1. Worm deck
2. slots for face up mercenaries
3. Virus deck
4. slot for face up viruses
5. spell deck
6. face up spell cards
7. +1 coin
8. +2 coin
9. +3 coin
10. Health holder

 




  The Hard drive deck.

The hard-drive deck is your main deck where you draw from,

      The recycle bin

the recycle bin is where program and bit coin cards are discarded to once used. When the hard-drive deck runs out reshuffle your recycle deck into your hard-drive deck.

Game cards
   
      Program cards

Each player starts the game with the same six program cards. Once played the program cards are sent to your recycle bin. Program cards can only be used during the action phase.

     Bit-coins

Bit-coins are used to buy viruses, malware and upgraded bit-coins on the marketplace. You also use bit-coins to activate viruses and malware onto the field. Each player starts with four “+1 bit-coin” cards in their deck. A bit coin can be used to buy items in the action phase or to upload viruses and malware in the download and upload phase(summoning phase). Once a bit coin is used it goes to the recycle bin.

    Worms

Worms are low costing programs that give bonuses when they are played on the field and have a very low corruption and firewall. When a worm is bought from the marketplace or is destroyed from the field, it goes to the top of the player's deck. Worms can only be brought to the field during the download and upload phase. There is no limit to how many worms can be in your hard-drive deck but only three worms can be on the field at a time.

    Viruses

Viruses cost from a range of two to five bit-coins depending on the virus. Each virus has a purchase cost as well as a download cost. When a Virus is purchased from the market place it is placed in the recycle bin. A virus can only be played during the download and upload phase and when a virus is destroyed by another virus it is placed back into the marketplace.

    Malware

Malware are cards with different effects that can boost your viruses corruption, firewall, health and program like effects. Malware cards are bought on the marketplace but do not cost any bit-coins to upload. When bought on the marketplace the malware is placed in the recycle bin. Malware can only be played in the downloaded and upload phase. When malware is played on the field, it will stay there until the end of turn. During the restart phase the malware played is returned to the market. There is no limit to how many malware you can have in your deck.

Starting the Game

      Setting up the marketplace.

When starting the game the first step is to set up the marketplace. Worms go into the top slot once shuffled and one Worm card is flipped faced up into the card slot horizontal from the deck. The next set of cards are the viruses, they are placed in the next deck slot faced down and after shuffled flip three cards face up in the corresponding horizontal card slots. The same process is done with the malware cards. The next step is placing the bit coins cards onto the deck. There are three coin deck slots on the marketplace that six of each type of bit coins are to be placed face up in.

      The start of the Turn

At the beginning of the turn each player draws cards from their hard-drive deck until they are holding six cards in their hands. Each player will take turns going in a clock wise motion through different phases. At the start of each new round the next player will start the new phase. So in round one player 1 starts the round, in round 2 player 2 will start the round.

Phases

         Action phase

At the beginning on the round is the action phase. Each player only gets two actions to take per round unless stated by the effect of cards. These action points are used in both the action phase and the download & upload phase. During the action phase you can buy items from the marketplace and play action cards from your hand. Preforming ether act will take up one of your two actions. After a player takes his action phase the next player take his action phase. Once all players have taken a action phase it goes into the download & upload phase.

         Download & upload phase

If a player has the ability to download a virus, worm or malware the player can do it during this phase. Viruses have a bit-coin cost and will require a action to download. Malware does not have a cost to download and does not require a action to play. Any effect of worms or malware begins as soon as they are downloaded onto the field. Once all the players have taken a download phase then it begins the Hacking phase.

          Hacking phase

The hacking phase is a battle between the players. If a player has a virus on the field they can choose to attack or hold off to defend. If a virus attacks it can not defend the same round.

                        *Attacking and defending 

When a viruses attacks its attacking value is its corruption. (add symbol here). If a opponent is unable to block the attack the full value of the attack is taken from the opponents health. If he does have the ability to block then he declares the block. If the corruption of the virus is higher than the firewall then it kills the virus. So if a virus with a corruption of 5 and a firewall of 1 attacks a virus with a corruption of 1 but a firewall of 5, the end results would be both viruses would be destroyed and no damage would be dealt. If a attacking virus destroys a blocking virus any remaining corruption of the attacking virus is damage dealt to the opponent's health. So if a virus with a corruption of 5 and a firewall of one attacks and is blocked by a virus with a corruption of 1 and a firewall of one the end result would be both viruses would be destroyed however the opponent who blocked will receive 4 damage. Damage is only dealt when declaring a attack, if a blocking virus has a higher corruption than the attacking virus the opponent who is attacking will not receive any damage. Any damage a virus receives to the firewall will stay there until the end of the round. You are allowed to block with multiple viruses. If a virus with a corruption of 3 and a firewall of 3 is attacking and is blocked but three viruses with a corruption of 1 and a firewall of one, the results would be all four viruses would be destroyed and no damage dealt. You are also allowed to block attack of other players, if player 1 is attacking player 3, player two can decide to use his virus/viruses to block player 1's attack for player 3.

           Restart phase

Once battle is over everything is reset. Any viruses that are still on the field will have all damage removed. Any active malware on the field are returned to market, any remaining action or coin cards in play are discarded to the recycle bin.  At this time players may choose to revamp their hands, meaning that they can choose to draw cards till they have six in their hand or discard their renaming hand and draw six cards. The new round begins and the next player will start the new round with his action phase, making the last player who had the action phase first to have it last now.